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The first post in this series has all the details about what and why I’m doing this, but in short I’m trying to finish one build every time I log onto the server.
Build #11: Mini Sea Pickle Farm
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This takes a bare minimum of redstone to set up. The 8 outer coral blocks have sticky pistons underneath, with target blocks underneath them. A ring of redstone dust around the target blocks activates the sticky pistons twice when an observer observes a button being pressed, raising and then lowering the coral blocks. This breaks any sea pickles that the dispenser, facing downwards, created when it bonemealed the center pickles. There is a second ring of waterlogged stairs underneath the top layer, to ensure the coral stays hydrated when the blocks move up and down.
I could’ve added a clock to trigger the pistons automatically, and I could’ve added a collection system. I didn’t. So it’s not perfectly efficient but it got me about 5 stacks of sea pickles from 1 stack of bone blocks.
Build #12: Back to the portal
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Not even sure if I should count this, but the whole reason I built the farm was to light up around the spawn portal with sea pickles. I did that.
Build #13: Pickle Shop?
This isn’t really a shop, but I filled one of the empty display cases in the grocery store with pickles. The glass (mostly) hides the water behind, so the pickles can give off light.
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The grocery store is still half empty so I need to spend some time filling it in. This is a great place to focus on small one-session builds.
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Project #14: Rocket Box
This isn’t really a build, but I was running out of rockets so I filled up my fireworks box. The ones on the bottom right are…special (thanks admin).
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Didn’t actually get all that much done in the past week due to playing other games. But something is better than nothing, and 1.21 can’t come soon enough.