Working on Tuberacer again. Announcing a new mode: Race. This is probably going to become the 'main' game mode, and will probably play similar to MegaRace in terms of general concept: Get past or destroy the other competitors before you run out of time/space. This means re-adding weapons (something that's been partially implemented since the start) and more importantly AI ships. I'd love to do multiplayer but I'm not sure if that's feasible in the time constraints I have, so I won't promise anything.
In the meantime, I'm working on adding better widescreen support and improving the hud (it's pretty hard to keep track of at high resolutions, with all the information spread out in 3 different corners). There's also some glitches I need to fix that come into play at extremely high speeds.









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